Brawl - Donkey Kong - Action - 0x128
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x127, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: 0x121, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- ChangeSubactionRestartFrame(ThrowFLanding_1)
Exit Script